AI Insights · Timothy · October 2021
Top 5 Cannabis Games Performance on Unified Platform in Australia Q3 2021
An overview of the performance of the top 5 cannabis games in Australia for Q3 2021, including trends in weekly downloads, revenue, and active users.
In Q3 2021, the top 5 cannabis games on a unified platform in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each game.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced fluctuations in weekly revenue, starting at around $11.1K at the end of June and peaking at $11.2K in late July. By the end of September, revenue had decreased to approximately $7K. Weekly downloads also saw a decline from 9.9K in late June to about 5.7K in the last week of September. Similarly, active users decreased from 19K to 11.6K over the quarter.
Hempire - Weed Growing Game by LBC Studios Inc. showed a steady increase in weekly revenue. It started at $4.3K at the end of June and reached a high of $5.9K in mid-September. Weekly downloads were inconsistent, peaking at 1.9K in early August before dropping to 582 by the end of September. Active users followed a similar trend, peaking at 4.1K in early August and then declining to 2.7K by the end of the quarter.
Weed Firm 2: Back To College from Ludum LLC maintained relatively stable weekly revenue, fluctuating between $1.4K and $2.3K throughout the quarter. Weekly downloads started at 804 in late June and ended at 563 by the end of September. Active users also saw a gradual decrease from 2K to 1.5K over the quarter.
Bud Farm: Idle Tycoon Game by LDRLY exhibited a strong performance in terms of revenue, starting at $8.8K in late June and peaking at $11K in late July. By the end of September, revenue was around $9.7K. Downloads remained relatively low but stable, around 500 to 700 weekly. Active users showed slight fluctuations, peaking at 1.4K in mid-August and stabilizing at around 1.2K by the end of September.
Finally, Wiz Khalifa's Weed Farm from Metamoki Inc. had modest revenue figures, starting at $539 in late June and reaching $798 by the end of September. Weekly downloads varied, peaking at 594 in early August and settling at 299 by the end of September. Active users saw minor fluctuations, peaking at 1.3K in late July and ending the quarter at around 1K.
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